General Requirements
Raid Attitude: Mindblades are expected to be taking raids seriously and should be able to execute fairly complex strategies with coaching. They may have ideas about how better to approach a fight given the group's makeup, and may make suggestions on improvements.
Effort: Mindblades should have a good amount of experience running Heroics and 10-man instances, and should have at least 50 Emblems of Heroism collected.
Preparedness: In addition to the required DBM and Omen mods, Mindblades should at least be aware of (and ideally have installed) mods that can help with their role in the raid; examples include DOT timers, Decursive, Outfitter, Quartz, and unit frame mods. They should be bringing food buffs and elixirs/flasks to raids for any tough or progression encounters. They should also be fairly knowledgeable about macros; not necessarily enough to write them themselves, but to find appropriate ones for their role and copy/paste them in. Examples include sheep/shackle/other CC macros, focus-target Misdirect, Pally taunt when targeting a mob, stance-dancing, etc. Mindblades should have role-appropriate enchants on any epic gear, and should have three Major Glyphs appropriate to their spec.
Gear quality: No more than two pieces of gear from level 70 instances/raids. No more than one Green (Uncommon) piece of gear. No more than four Blue (Rare) pieces of gear. The rest of the character's gear should be epics from level 80. Caster DPS should have enough +Hit to have less than a 2% miss rate on bosses (i.e. 15% +hit from gear and talents). Ranged and melee (non-dual-wield) DPS should be hit capped. Dual-wield DPS should have less than an 18% miss rate on bosses.
Raid knowledge: Mindblades should be able to describe what their role needs to do in any fight in Obsidian Sanctum or the four wings of Naxxramas.
Class knowledge: Mindblades are expected to have a passable raid spec for their role. They should know which stats are optimal for their spec, and which ones don't quite benefit them as much as other specs. They should be able to describe what their optimal DPS rotation is, and then execute on that.
Role-specific Requirements
Role-specific gear (general):
All Mindblades should at the very least be looking into getting their epic frost resist gear crafted. Ideally they should have at least one piece.
Performance test (general):
All Mindblades should be able to survive the Heigan safety dance! Also, any Mindblade with decursing (etc.) capability should be helping decurse on fights where it is important to do so, like Heigan, Sapphiron, or Noth.
DPS:
Performance test: Patchwerk is used as the DPS gauge. Mindblade raiders should be able to exceed 2200 DPS on 10-man Patchwerk, and 2700 DPS on 25-man Patchwerk. Hybrid classes that are DPSing should be able to exceed 2000 DPS in 10-man, or 2400 in 25-man. Note that Death Knights are currently doing way too much DPS to qualify as a hybrid (often outperforming primary DPS classes); we'll have to wait and see if future patches bring them down to hybrid levels. In addition, Mindblade shadow priests should be able to "tank" the Razuvious 25-man encounter.
Role-specific gear: None required, frost resist gear recommended.
Healers:
Performance test: Mindblade healers should be able to duo-heal Patchwerk 10-man (assuming the tanks are at least Mindblade level themselves). Mindblade healers should be in the top 3 spots in the raid for decurses (including dispels, de-poisons, de-diseases) for Spider and Plague wing.
Role-specific gear: At least 1500 spellpower from gear (with self-buffs only, i.e. shamans shouldn't count totems, but could count Earthliving Weapon and Water Shield). At least 325 MP5. Holy Paladins can consider every 1% spell crit to count as 12 MP5. Healing priests should have enough +hit gear with them to get at least 8% +hit, so that they can "tank" the Razuvious encounter in Naxxramas 25-man if necessary.
Tanks:
Performance test: Mindblade tanks should be capable of main-tanking or off-tanking anything in Naxxramas 10-man. In particular, they should be able to:
- Lead the Heigan safety dance.
- Mind control tank the Razuvious 10-man encounter.
- Tank the Four Horsemen 10-man encounter, doing switch-offs when appropriate.
- Main-tank Grobulus 10-man, dragging him around the room appropriately.
- Handle taunt switches on Gluth.
- Tank Thaddius, rotating around to the appropriate polarity spot.
Mindblade tanks should be generating at least 2400 threat per second, in general.
Role-specific gear: 25K health (plate), 31K health (feral in bear form), at least 42% dodge + parry total. Warriors and Paladins should have at least 17% shield block chance.
General Requirements
Raid Attitude: Warglaives should be serious raiders. They should rarely be making errors in judgment, and should have their own responsibilities sorted out well enough that they can be watching others and suggesting adjustments as needed. In emergency situations they should be able to improvise quickly to figure out how they can help pull the raid out of a potential wipe.
Effort: Warglaives should have a lot of 25-man experience, and should have at least 50 Emblems of Valor collected.
Preparedness: Warglaives are expected to have an appropriate set of mods for their role. During raids, they should always have the entire raid pulled out on-screen so that they can see when other members are in trouble (or dead) and adjust accordingly. They should have good macros for their role and be able to help others with getting similar macros set up. All gear should be gemmed with rare gems and enchanted appropriately (though not necessarily with the most expensive enchants in the game).
Gear quality: No more than 2 pieces of gear that are below level 80 (ILVL 187) epics, and at least 9 pieces of gear that are 25-man epics (ILVL 213+). Caster, ranged, and melee (non-dual-wield) DPS should be hit capped. Dual-wield DPS should have less than a 16% miss rate on bosses.
Raid knowledge: Warglaives should be able to essentially "lead" the raid in a given fight - this includes not only describing what every role needs to be doing and what boss abilities the raid needs to worry about, but also arranging groups properly and assigning critical roles.
Class knowledge: Warglaives are expected to have a near-optimal raid spec for their role. They should be able to go over the talents they've selected and explain why each one makes sense for their role, and discuss the tradeoffs they chose to make in terms of other raid talents that they opted not to take. They should be aware of upcoming changes to their class and to be looking at how those changes may affect the viability or relative utility of their spec.
Role-specific Requirements
Role-specific gear (general):
All Warglaives must have at least two pieces of Frost Resist gear crafted (or have some other means of getting to 270 frost resist before totems or auras).
DPS:
Performance test: Patchwerk is used as the DPS gauge. Warglaive raiders should be able to exceed 3000 DPS on 10-man Patchwerk, and 3600 DPS on 25-man Patchwerk. Hybrid classes (again excluding Death Knights) that are DPSing should be able to exceed 2700 DPS in 10-man, or 3200 in 25-man.
Role-specific gear: DPS should have a set of stamina-heavy gear that can help get them to 20000+ health when buffed (enough to survive Malygos' Vortex ability without heals).
Healers:
Performance test: Warglaive healers should be able to duo-heal Four Horsemen 10-man. Warglaive healers should be in the top 2 spots in the raid for decurses (including dispels, de-poisons, de-diseases) for Spider and Plague wing.
Role-specific gear: At least 1800 spellpower from gear (with self-buffs only, i.e. shamans shouldn't count totems, but could count Earthliving Weapon and Water Shield). At least 400 MP5. Holy Paladins can consider every 1% spell crit to count as 12 MP5. Healers should have a set of stamina-heavy gear that can help get them to 20000+ health when buffed (enough to survive Malygos' Vortex ability without heals).
Tanks:
Performance test: Warglaive tanks should be able to tank anything in current 25-man content effectively. They should be able to act as the primary Hateful Strike tank on Patchwerk 25-man without letting more than 2 other melee get killed. They should be generating at least 3200 threat-per-second in general.
Role-specific gear: 28K health (plate), 35K health (feral in bear form), at least 45% dodge + parry total. Warriors and Paladins should have at least 19% shield block chance.
General Requirements
Raid Attitude: Frostmournes are the top raiders in SWotH. They should be able to quickly and accurately assess raid situations and make suggestions for how to change strategies when things are going wrong. They are on top of their game, rarely making mistakes and are able to guide others away from doing something harmful to the raid.
Effort: Frostmournes should have tons of 25-man experience, and should have at least 100 Emblems of Valor collected.
Preparedness: Frostmournes should have all of their gear enchanted and gemmed with the best enchants and gems available. They should have the optimal Glyphs for their role.
Gear quality: No more than 2 pieces of gear that are not 25-man epics (ILVL 213+). Caster, ranged, and melee (non-dual-wield) DPS should be hit capped. Dual-wield DPS should have less than a 14% miss rate on bosses.
Raid knowledge: Frostmournes should be able to take on the leadership role (not necessarily including loot/DKP) for the entire raid.
Class knowledge: Frostmournes should have an excellent spec for their role and be able to advise others on talent selection and optimal skill usage.
Role-specific Requirements
General note: Since SWotH members shouldn't generally be achieving Frostmourne rank until future raid instances (with better gear) are released, many of these figures are just estimates of what might be needed for raids down the line. In short, these are very likely to change as we go along.
DPS:
Performance test: Patchwerk is used as the DPS gauge. Frostmourne raiders should be able to exceed 4200 DPS on 10-man Patchwerk, and 5000 DPS on 25-man Patchwerk. Hybrid classes (again excluding Death Knights) that are DPSing should be able to exceed 3800 DPS in 10-man, or 4500 in 25-man.
Role-specific gear: None beyond Warglaive requirements, although this might change in the future if upcoming raid content requires any special gear.
Healers:
Performance test: TBD. At the very least, Frostmourne healers should be able to be among the top healers for all current content.
Role-specific gear: At least 2200 spellpower from gear (with self-buffs only, i.e. shamans shouldn't count totems, but could count Earthliving Weapon and Water Shield). At least 500 MP5. Holy Paladins can consider every 1% spell crit to count as 12 MP5.
Tanks:
Performance test: TBD. They should be generating at least 3800 threat-per-second in general.
Role-specific gear: 32K health (plate), 40K health (feral in bear form), at least 48% dodge + parry total. Warriors and Paladins should have at least 21% shield block chance.